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Old May 07, 2011, 04:52 AM // 04:52   #1
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Default A simple, yet brilliant idea

I propose that the chat channels of AB outposts for Kurzick and Luxons be linked, so we can chat back and forth (and generally see if anyone's alive over there, so we know if we're wasting our time to wait or not). Maybe Luxon all chat turn up in red, Kurzick in blue... It'd be nice. Anyway,

~Signed.
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Old May 07, 2011, 06:36 AM // 06:36   #2
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The point between the separate channels are because they are enemy factions

/notsigned
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Old May 07, 2011, 06:49 AM // 06:49   #3
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I am not sure Angel understood the point.

If you believed that people would tell the truth this would be worth doing.

In AB,FA and JQ one of the problems is that you have no idea how many people are waiting, you might get a game in 30 seconds or you might be wasting your time for 1/2 hour.

It would certainly be useful if Anet implemented something that told you how many people were waiting - a simple count of how many each for red and blue were waiting to enter would be nice. I have no idea how easy it would be to implement but its would certainly be more useful than most of the recent updates.
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Old May 07, 2011, 06:52 AM // 06:52   #4
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By who's standards brilliant?
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Old May 07, 2011, 06:54 AM // 06:54   #5
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Quote:
Originally Posted by Aeronwen View Post
In AB,FA and JQ one of the problems is that you have no idea how many people are waiting, you might get a game in 30 seconds or you might be wasting your time for 1/2 hour.
Isn't it the same for GvG ??
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Old May 07, 2011, 06:57 AM // 06:57   #6
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The fact that most people can't tell how many are on the other side is what's been populating AB for a long time now. If people were to know that there is no one, they won't go which would mean more people wouldn't go and then you'd have a deserted format.

At OP: all chat isn't a very accurate representation of the activity in the district. It could be just 3 people who are chatting or over 30 not talking at all. It would be much better to remove the guest requirement to play on the other side and just go there and check for yourself.
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Old May 07, 2011, 07:55 AM // 07:55   #7
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Maybe they should follow the rout set by many other online games where each "game room" has numbers showing which are empty and which full.

Going to the pvp part of the game would show who is waiting and what type of game they are looking for.
Players could then migrate to occupied game areas and get playing.
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Old May 07, 2011, 09:37 AM // 09:37   #8
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That's quite problematic though... On one hand , people would see if there is opponent , but on the other hand , they would maybe not bother if they saw who they would fight :
- GvG : some low rank guild realizes that only opponents available are top100
- JQ/Ab/.... : quite same , especially for Ab if people realize they're going to face guild teams on dead hours

Thus , i think the best solution would be to have a count that would give every player the number of players in the opponent faction districts ( i.e if there are 75 players in whole luxon AB outposts , then kurzics would know there are 75 players on luxon outposts)... The same for GvG , i.e number of guilds awaiting could be nice too
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Old May 07, 2011, 10:12 AM // 10:12   #9
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Quote:
Originally Posted by gremlin View Post
Maybe they should follow the rout set by many other online games where each "game room" has numbers showing which are empty and which full.

Going to the pvp part of the game would show who is waiting and what type of game they are looking for.
Players could then migrate to occupied game areas and get playing.
Who is waiting and what they are waiting for may be too much. But having a number indicator is not a bad idea.
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Old May 07, 2011, 10:50 AM // 10:50   #10
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Quote:
Originally Posted by Missing HB View Post
Isn't it the same for GvG ??
Probably, but I wouldn't know, I never really got into pvp. JQ and FA are fun enough for me
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Old May 07, 2011, 11:37 AM // 11:37   #11
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That does sound interesting but I'm sure there would be constant trash talking from the trolls. I mean most if not all of the time I just turn off all chat and throw myself offline so that I don't get sucked into drama but that doesn't happen a lot unless it's a JQ day. That certainly would be interesting though. The counter idea would be amazing though haha.
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Old May 07, 2011, 12:33 PM // 12:33   #12
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i like the counter idea where it shows how many people on each side are waiting for a match. it would make it so i would know if i should actually AB or if i was wasting my time.

so /notsigned @ ops just because i would probably see a ton of trolls
/signed @ the other suggestion to mkae a counter to see how amny are waiting.
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Old May 07, 2011, 01:49 PM // 13:49   #13
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/signed

flare wars is always good to keep ab and factions missions alive. Calling luxons suxons or kurziks fagziks is always good for the spirit of war.
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Old May 07, 2011, 02:11 PM // 14:11   #14
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A better idea is just a box showing how many players there are in the opposite camp.
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Old May 07, 2011, 02:28 PM // 14:28   #15
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An even better idea is to allow one type of reward faction to be exchanged for another, so players can simply choose the side with less waiting, and not being forced to earn only one type of faction.

If you have lore concerns, read this link:

http://wiki.guildwars.com/wiki/Feedb...FA,_JQ,_and_AB

Last edited by Skye Marin; May 07, 2011 at 02:37 PM // 14:37..
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Old May 07, 2011, 03:30 PM // 15:30   #16
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/notsigned because if two factions are at war you shouldn't know how many there are exactly. Simply addressing the problems with AB would bring people to the format and thus you wouldn't need something like this.
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Old May 07, 2011, 10:23 PM // 22:23   #17
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@ Swingline:

Banter between enemy camps in close proximity has a long and glorious tradition.
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Old May 08, 2011, 12:23 AM // 00:23   #18
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I dislike WoW very much but I was think there system of giving a rough estimating on waiting times for people wanting to do PvP is pretty good. That way you would not know who you were playing so people wouldn't not play but then if you realised you might be waiting for hours on end you wouldn't just sit there and be wasting your time and you had the choice to leave. Thats my idea anyway not sure weather anyone else would agree with me though.
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Old May 08, 2011, 05:57 AM // 05:57   #19
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Quote:
Originally Posted by Wisdom Master View Post
I dislike WoW very much but I was think there system of giving a rough estimating on waiting times for people wanting to do PvP is pretty good. That way you would not know who you were playing so people wouldn't not play but then if you realised you might be waiting for hours on end you wouldn't just sit there and be wasting your time and you had the choice to leave. Thats my idea anyway not sure weather anyone else would agree with me though.
No I agree with you totally and all the others that took up the idea of numbers of players.
Point is you need to have an idea of who is waiting to play, not names of course just the numbers and which areas of pvp they are wanting to play.

Its like when you enter a town in pve you can see roughly how many are there, you wouldn't stand in an empty town spamming Looking for group or wts wtb would you.
Given the right environment you will have more players coming in to play rather than giving up altogether.

Make it friendly to new players too by designating "game rooms/areas" as beginner areas where play is casual so they can get into pvp without some tin pot dictator laying down the law and putting them off the game altogether.
Set out other areas where anything goes and players will expect you to know what your doing and will come down on you hard for messing up.
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Old May 08, 2011, 07:49 AM // 07:49   #20
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Completely support for the number indicator.

Maybe also some indicator that tells if anyone is in battle, so you know whether you have a chance to get in anytime soon?

Quote:
Originally Posted by Swingline View Post
/notsigned because if two factions are at war you shouldn't know how many there are exactly.
Does anyone even care about "the war", honestly? I just wanna do some AB man. Don't even care for which side I am playing.
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